Infinity Blade Review

iPhone gaming is interesting conundrum to me. Should they be full console like experiences like many of Gameloft's high quality games (rip-offs some might say but they do a good job) or quick pick up and plays like the ludicrously successful Angry Birds? What about price points?
Chair's Infinity Blade is about as perfect as you can get.

Infinity Blade story is a little on the light side but it is vague enough to keep your interest. You play as a nameless warrior out to defeat the Evil God King. And you fail. Over and over again (unless you are really good). Basically the setup is that once your warrior gets up to the God King, you will more than likely be defeated and 20 or so years later, your son will take your place. He magically keeps all of your money, items, experience and equipment. It takes around 25 minutes to get to the God King and each time you get back to him, you see how much more progress you made and get closer to beating him. And you want to beat him, because he sort of embarrasses you each time he defeats you, making you feel like a baby and that maybe your descendants might fare better.

The basic gameplay has you fighting through the God Kings castle defeating all sorts of big bad guys. You progress in a basic point and click style. Nothing too advanced, as you basically touch a glowing point to proceed and you can search any screen you are on for treasures or items. If this seems overly simplified, that's cause it is and its all for the better. 9 times out 10, virtual controls are terrible and hamper a lot of these touch screen games on cell phones. Combat is simple but addicting. It plays out in a very similar way to "Punch-Out!!" It is a one on one fight where you swipe the screen in any direction to attack, hold a block button to block, tap the lower left of the screen to dodge left or lower right to dodge right. You can also use magic or a super attack by tapping the respective options. Where it is similar to Punch-Out!! is that you can't flail around recklessly or you will die, you must parry, block or dodge and wait for an opening and then you can start your combo and that basically it. There is also a level grinding aspect that is addicting. Each piece of equipment lets you gain experience points and once you level up you gain 2 stat points to allocate to health, strength, shield, or magic. Also each piece of equipment has a limited amount of experience it gains. Once you master equipment, you gain 1 stat point but no longer can gain experience while it is equipped. This is an effective way of getting you to use all of your equipment, instead of just using the strongest money can buy.

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Powered by Epic's Unreal Engine, Infinity Blade is the best looking iPhone game to date. It looks better than some PS3/Xbox 360 games as of now and this is running on your iPhone. It is beautiful and has to be seen on the iPhone to really appreciate how good this game looks. Hats off to chair for getting the game to run smoothly with barely any slow down or graphical glitches.

Well, no game is truly perfect as Infinity Blade has a few short comings. During battles, sometimes the touch controls might feel a tad sluggish which can be the difference between win or lose, but you get used to it and adjust. The castle is short (once again, each generation takes about 25 minutes to finish) and there isn't many different enemy types. However combat is so fun that I think it overcomes those downfalls. Some people might claim the game is repetitive, but that is arbitrary because if it is fun then being repetitive doesn't matter.

Do yourself a favor and purchase this must have game on the iPhone and it comes at a very cheap $5.99 and thank me later.

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